Showing posts with label piloting. Show all posts
Showing posts with label piloting. Show all posts

Sunday, January 23, 2011

Ship fit availability

All too often, when I need a ship with a specific fit, I do not have one. Or if I do, the fit is somehow out of date or missing something.

At times like this, making a list of stuff I want to have fitted and ready at all times sounds like a very good idea. At other times, I suspect it would be a very long list, exhausting to actually implement.

Sunday, April 18, 2010

Point-range and light tackling

Point-range is almost as important for light tackling as good scan resolution for quick locking speed, because often where you or the target lands on the grid matters a lot.

The small ships can often react, align and escape in the time it takes for you to align and start burning towards them to get in range. And the big ships you should catch anyway.

Thursday, March 18, 2010

Fitting webs

Some people think battleships do not need to fit webs. Such people often reason that some other pilot can do the webbing. Maybe some other battleship, maybe a tackler, and they can use the medslot for something else.

This kind of thinking in my opinion has two problems.

First, because of tracking, short range turret battleships generally like having webs. The job of battleships is to deal damage, and the web is there partly to ensure you get to deal a larger portion of your theoretical DPS in practice. It is a medslot damage module.

And secondly, because if everybody relies on somebody else to bring the webs, not enough people will. And in the tactical situations EM usually fights in, webs are almost always necessary.

Scramblers do some of the same job nowadays, by disabling MWD.

Saturday, February 27, 2010

Combat escorts to miners

I've noticed fresh combat pilots often are very eager to play combat escort to miners in high sec.

Almost always the best escort ship the miners can ask such a pilot to come in is a hauler. (Orcas are usually out of reach of any such pilot, and logistics ships are useful only if suicide attacks against Hulks is the current rage around the mining fields - and noticeable portion of the miners have Hulks.)

A combat escort ship around miners signals to can flippers: "Come here, there is an interesting fight to be got if you poke us right! Just fit your ships against the escort and come flip the can!"

A hauler, on the other hand, keeps the can empty. The signal is "Go away, nothing but boredom and mining laser show to be had here. No can to flip."

Victory is defined by you getting what you want (ore) and the opposition not getting what they want (fights). They might smack on local. No worries. Everybody whose opinion you care about knows that is what losers do.